Friday, March 27, 2009

Zombie Nation

This image was inspired by a young woman I passed while walking down the street. She was dressed in a black t- shirt and black knee high leggings and pink converse tennis shoes. She sported a baseball bat over her shoulder and a walk that warned against anyone messing with her. Don't know where she was going or coming from, but, she had a kind of retro/vigilante/superhero feel about her. Her shortish hair covered much of face, so I could not really see her features that well, but I made contact with her one visible eye and it told me she knew that she was hot and that I was definably not in her league. Wow, I thought, I want to be with her when the Zombies attack......

Tuesday, March 24, 2009


Just found out my art was selected to be included in Spectrum 16. The Spectrum books are an annual showcase of some of the best artwork in fantasy, sci-fi and horror of the year-- edited by Cathy and Arnie Fenner. It is pretty cool to have my art along side of artist like Brom, Eggleton, Giancola, Huges, Kaluta and Martiniere (just to name a few)--and congrates to all the other artists whoose work was selected as well--

4/12/09-- update

up until today I was not sure which images I sent in were to be including, only that I was on the list of artist whose work will be included in the volume. The official notification letter came today and of the three images I submitted only one was accepted-- Gladiatrix (the image at the top of this blog). The other pieces were a Piece called Dragon Rider that was used for the cover of Kobold Magazine #8 (a gaming magazine, sort of a successor to DRAGON Magazine) and the third piece was done for a short story published in Polluto Magazine #2 by Adam Lowe called Zombie Love song. This was the first time I have ever entered and I only sent in three pieces-- sort of testing the waters… and while I am a little disappointed that the other two images did not get accepted I am thrilled to be included in the volume.

Monday, March 23, 2009


here is a sneak peek at some illustrations for the 20th anniversary edition of shodowrun. These were really challenging assignments. First there was the aspect ratio of the images(1x3.2) Very long and narrow. Secondly the art descriptions had a ton of stuff going on in these images and since these illustration are to run across two pages anything in the middle would be lost in the fold of the book so no important elements could be could be in the center of the illustration making it hard to come up with a composition for the images that would work.

To tell the truth, I think Catalyst Games were a little less then pleased. Which is too bad, I really went all out on the images trying to put in all the elements that they wanted, but I think because of my lack of familiarity with the world of Shadowrun ( I know they have been around for years and yes I do live under a rock) my images don't mesh as well with the game. What I don't under stand is why more game publishers do not put together bibles of their game worlds that contained references, rules and special circumstances-- Wikipedia and Google images only help so much. WotC and AEG do this for their game lines and it is incredibly useful ( plus it makes the AD's life much easier). Otherwise, how's an artist know what is allowed or not-- the histories, technologies, creatures, and environments, or any other number of details that make up the very detailed and fully realized world of a game that has been around for such a long time. It's like shooting in the dark and in this case I guess I miss the target by a little.

Sunday, March 8, 2009

Black Gate #13

Black Gate #13 is at press and is sporting a cover that will be familiar to any of those that have spent time here. I was very hesitant about using the Gladiatrix image because it would have to cropped down dramatically for the cover. But,John O'Neil (publisher/editor) was very enamored with the image and thought it would be perfect for the magazine--- In the end he decided to go with a wrap around cover, getting most of the image in--it is only the second wrap around cover they have done. I am extremely flattered as the back cover is usually prime real estate for ad space. John e-mailed me the proof for the cover and it looks very cool.

Black Gate is a great magazine, and not just because they publish my artwork. The stories tend to be more old style fantasy and sci-fi (think Fritz Leiber jr.) The kind of stories I grew up reading. I would highly recommend checking them out.

Friday, March 6, 2009

10 years of Illustrating

I painted the first image something like10 years ago. like many of my images it was born out of a story idea. I no longer remember the details, but it was called Home Sweet Home and something about a Man obsessed with homesteading in the west and after everything goes wrong, culminating in the death of his wife, he refuses to give up on his obsession.

And while it is not the best example of my art at that time, it is one of the first illustrations I sold. AEG bought the image for their Doom town ccg.

Now, as a sort of celebration of 10 years of illustrating I have revisited the image---- I am not sure if there are many other fields where you can measure your advancement in such a visual satisfying way. It has been a long road with many ups and downs and hours and hours of experimentation and failure and work to get to this point and there is still a long way to go as this is a life time pursuit-- my own obsession. And while I take a lot of pride in being self taught, it would have been a much shorter trip to get here with a few art and computer classes :>).

Monday, March 2, 2009

Seeing the light

This is kind of cool. Usually when I want to create rays of light I use the gradient tools, feathered selections and masks and while I have been able to get some excellent effects with it I just stumbled on to a rather neat trick. Some time ago I had created an armored angel, it was to be part of a larger image that I never got around to finishing. Just for fun I was messing around with the image, just experimenting with different filters and blending modes. When I put the angel through the motion blur filter and wow a "light" went off in my head. I did this several times to get various levels of blur placing some in layers above the Angel and some below, messed around with the color balance getting a realy nifty filter light pattern. I then constructed a rather quick back ground to place the angel in...... It has a slightly incomplete look to it and maybe I will come back to it and add more the image, but as an experiment in lighting I think it is a great success.